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Subject Can't wait for THE WALKING DEAD? Watch "The Days Ahead" 7 Part Mini-Series!!! Its pretty awesome :) Please pin
Poster Handle Anonymous Coward
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Made using ARMA II and DayZ Mod. Video by CHKILROY of Shack Tactical fame. This was just a recording of online multiplayer action and was not intended for entertainment purposes, but it became just that :)

Read all about DayZ mod for ARMA II here:

[link to www.pcgamer.com]

"On my second life in Day Z, I had an unforgettable experience of anonymous cooperation, not unlike what the PS3 game Journey was lauded for. Minutes into a new character, I spotted someone being chased by a zombie. We were both in the open, along a highway that connects a series of hamlets at the southern part of Chernarus. I rushed in to help him; I didn’t think I had much to lose if he betrayed me or the zombie killed us both, and that risk seemed offset by the prospect of gaining a partner. We killed the zombie attacking him, but our gunshots attracted a few more. We settled into a back-to-back formation next to a gate, and used the entrance to bottleneck the zombies.

All through this, I was yelling instructions and directions of zombies. He wasn’t talking back. I asked if he wanted to work together; no response. We looted a little, picking up anything the zombies were carrying. I tried not to point my gun at him. I turned my back to him; I wanted to convey that I could be trusted not to spontaneously murder this stranger and take his stuff.

It seemed like he wanted to work together. Calmly, in the middle of the night, we crouch-walked with the sea on our right side. I kept talking to him. “Hey. Don’t go that way. Don’t go that way, dude! Over here. This house.” He didn’t always comply, but he stuck with me, leapfrogging from house to house and tree to tree. I figured he didn’t have a microphone, or that his push-to-talk key wasn’t bound. Whatever, this was good enough. We were alive. We started throwing flares to signal danger—red bread crumbs for illuminating where we wanted to head.

In a moment of safety, I typed. Seconds later, he finally spoke. He called out over Arma 2′s proximity-based voice chat.

In Italian.

Without speaking the same language, we’d worked as a two man team, killed two dozen undead, traveled a few miles east, and silently agreed to help each other survive."

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