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The nobody archetype manifested from a video game.

 
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02/08/2013 01:47 AM
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The nobody archetype manifested from a video game.
Called Kingdom Hearts

[link to www.khwiki.net]

[link to www.khwiki.net] (www.khwiki.net/Nobody)


Nature

Nobodies are born when a Heart is swallowed by darkness and becomes a Heartless. They are the remaining parts left behind by the heart: the body, giving a Nobody form, and the soul, giving the Nobody life. However, only those with a strong will such as Sora are actually able to continue on as Nobodies. Those with the strongest wills manage to retain human forms (under special circumstances, sometimes the Nobody is formed with some slight changes to their appearance,) while the rest possess malformed, barely humanoid appearances; such examples as Nobodies like the Creeper and Dusk. Therefore, the more humanoid the Nobody, the stronger its will. This is opposite the nature of the Heartless, whose form is more monstrous the stronger the original heart is (with the exception of Ansem, who retained human form because he gave into the darkness willingly).

All Nobodies vanish from the Realm of Light upon their creation at the loss of a heart and the creation of a Heartless. They are born in a world in-between the Realms of Light and Darkness, such as Twilight Town or Castle Oblivion. However, because of this and their lack of hearts, they are shunned by both Light and Darkness, and do not truly exist.

Because of their missing hearts, Nobodies are said to be incapable of feeling emotions by every credible source. Some humanoid Nobodies pretend to possess emotions, fooling others as well as themselves. On the other hand, Nobodies manage to keep their memories of their former lives, but unusual Nobodies lack memories of their former selves. Through these memories, Nobodies are able to remember what it was like to have emotions, thus allowing them to respond correctly to specific situations. Despite their lack of emotions, Nobodies are able to think for themselves and attack with definite planning (as opposed to the Heartless, which are mindless and function on pure animal instinct). Nobodies also seem to be able to experience physical sensations, such as pain, as they negatively react to taking damage, and Naminé passed out from the pain of being impaled on Marluxia's thorns (this was seen only in the Chain of Memories manga). The Kingdom Hearts: Chain of Memories manga and several other media forms provide an alternative view, saying that they do have emotions, but are plagued by a feeling of uncertainty and emptiness due to not having hearts. The manga further displays this "plagued" feeling by showing the members engaging in tasks like jigsaw puzzles, cooking, and reading to try to fill their emptiness.

Although never stated, the events of the Battle of 1000 Heartless implied that Nobodies are stronger than Heartless, since the Nobodies were able to easily overpower the Heartless. At the very least, they are just as powerful, and the fact that they are much more intelligent than Heartless only heightens the threat that they pose.

However, it seems that unusual Nobodies (like Roxas and Naminé) possess true emotions. Roxas and Naminé were born without any memories of their past lives due to the unusual nature of their births, and thus had no basis for any pretend emotions. Additionally, they co-existed with their original selves (Sora, the Keyblade Wielder of the Realm of Light and Kairi, a Princess of Heart, respectively) and held half of their essence within them, thus making them more human than other Nobodies. Although Axel denies the idea of feeling emotions, he shares a bond with Roxas and claims that Roxas makes him "almost feel like he has a heart" and has acted on his feelings of friendship a number of times.

When defeated, Nobodies return to nothingness; however, when a person's Heartless and Nobody both are defeated, that person is restored to their original, complete form, with their memories from their time as a Nobody intact. Lea, Ienzo, Dilan, and Aeleus all return to their human forms after their Nobodies are defeated; presumably their Heartless had been defeated at an earlier point.[1]

It is implied more than once that high-ranking Nobodies can be reduced to a lower rank. Some members of Organization XIII consider being turned into a Dusk an implied disciplinary measure.

In Kingdom Hearts 3D: Dream Drop Distance, it is revealed that Nobodies actually can cultivate new hearts and develop emotions on their own, as was the case with Roxas, Axel, and Naminé, but Xemnas and Xigbar deliberately kept the other Organization members in the dark about this as part of Master Xehanort's plans.

Last Edited by <%)oM34PrIm|(%>< on 02/08/2013 01:51 AM
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IndygoGutenberg

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02/08/2013 01:50 AM
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Re: The nobody archetype manifested from a video game.
O rly?
- IndygoGh0st
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02/08/2013 01:51 AM
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Re: The nobody archetype manifested from a video game.
O rly?
 Quoting: IndygoGutenberg


yep really. or at least it was neatly packaged as a story for the kids to play and give more weight to it and create new paths. the whole archetype is repeated ad nauseum throughout our bullshit history...

Last Edited by <%)oM34PrIm|(%>< on 02/08/2013 01:56 AM
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<*%))%((7^3))%\\>< (OP)

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02/08/2013 02:05 AM
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Re: The nobody archetype manifested from a video game.
"As part of their Mark of Mastery exam, Sora and Riku journey into the Sleeping Worlds to awaken them, recruiting Spirits to help them in their quest and battling and destroying Nightmares. "

"Riku eventually makes his way to The World that Never Was, and finds himself face to face with Ansem, who reveals that Riku has been within Sora's own dreams from the beginning as a Dream Eater, in order to protect Sora from the machinations of the new Organization XIII. However, the Organization had already managed to force Sora into a deep sleep.

After defeating Ansem and escaping to the real World that Never Was, Riku finds himself at a dead end, unable to reach the Castle that Never Was, where Sora is trapped. He soon notices Sora's Meow Wow at the entrance to the castle, however, and uses the power of his own Komory Bat to forge a link between the Spirits and ride a Dreamline to the castle.

Following Young Xehanort's defeat at Riku's hands and Sora's rescue, they return to the Mysterious Tower, and Riku dives into Sora's dreams in order to wake him up. In order to defeat the Armored Ventus Nightmare, Riku absorbs the power of all his Spirits and wins in one final clash."
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80skid
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02/08/2013 02:13 AM
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Re: The nobody archetype manifested from a video game.
street fighter? mortal kombat? teenage mutant ninja turtles? lol... mario brothers is another fucked up one where the two brothers throug pipes (underworld) beating level after level and killing the boss at the end of each stage eventually making it to the last boos and rescuing the princess.. lol ;) fucking 80s programming was beyond any.. the worst horror movies.. the trippiest cartoons.. the weirdest music.. and you know what? it was all good at the end of the day.. ;) now that i think about it maybe the reason iv always wanted a tiger as a pet was the cartoon 'he man' as a friend pointed out to me reminding me the other day when i was talking about where i could get myself a Bengal tiger as a pet..
IndygoGutenberg

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02/08/2013 03:35 AM
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Re: The nobody archetype manifested from a video game.
Cool story bro.

But in this day and age of 2013 - with timelines and bloodlines mixing as they shall - these ritualistic stories of the past shall take an entirely new twist.

The nobody is no longer to be involved with ritualistic practice and ideologies - the photons of love have grown a new heart - in 2013, he takes on an entirely new persona!

With your programming, AR - tell us something new!

- IndygoGh0st
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02/08/2013 03:45 AM
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Re: The nobody archetype manifested from a video game.
<*%))%((7^3))%\\>< (OP)

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02/08/2013 03:45 AM
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Re: The nobody archetype manifested from a video game.
Cool story bro.

But in this day and age of 2013 - with timelines and bloodlines mixing as they shall - these ritualistic stories of the past shall take an entirely new twist.

The nobody is no longer to be involved with ritualistic practice and ideologies - the photons of love have grown a new heart - in 2013, he takes on an entirely new persona!

With your programming, AR - tell us something new!

 Quoting: IndygoGutenberg


You're missing the point.. the creators of games like this or books..or meme's etc.. are using the collective unconsciousness of millions of people to embed and steer the direction. I had the name Sarah floating around in my head for weeks..with the surety that it was some important factor to things I was trying to figure out.. well turns out Sora is a huge part of the video game etc...
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IndygoGutenberg

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02/09/2013 12:52 AM
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Re: The nobody archetype manifested from a video game.
joker

Mmmm, thats a nice program I suppose - but how about this script...?

%%%%%%SH_XSS_INJECT%%%%%%
THREAD FUNCTION EXEC: $[AR%Inject_Thread_Hijack](null);
%%%%%%END_PAYLOAD%%%%%%
[link to www.godlikeproductions.com]

- IndygoGh0st
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02/09/2013 12:56 AM
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Re: The nobody archetype manifested from a video game.
people are just arguing with themselves.
silly really.
IndygoGutenberg

User ID: 1202268
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02/09/2013 12:57 AM
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Re: The nobody archetype manifested from a video game.
People are just evolving within - ALL will know this meaning very soon, if not already!
- IndygoGh0st

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