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Message Subject 2001 & 2010 Space Odyssey/TRON UPDATE revelations
Poster Handle Anonymous Coward
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In the original Tron we saw something like a SPHINX. It was Dumont/Dr Walter Gibbs. He’s guardian of the tower and is like a bridge of communication between the grid and our outside realm:
[link to fotolog.terra.com.mx]
[link to fotolog.terra.com.mx]

Interesting is the rotating laser beam of the MCP becomes like Dumont, like a sphinx caught in stone. Can you see the headpiece is like Egyptian?

[link to fotolog.terra.com.mx]
[link to fotolog.terra.com.mx]
[link to fotolog.terra.com.mx]



Lightbikes travelling on that grid reminds me of a computer game. You try to trap the opponent in a maze. Original Tron was good because we saw the bikes turning 90 degrees. Bikes leaving trails of light behind them that create walls to block an opponent. TRON 2 depicts them like common bikes! The visuals are far superior, but the imagination behind them seems to lack the originality of the first film.

Surprisingly, though, apart from the advances in the effects, TRON: Legacy not only adds little to the ideas of the original, but in fact takes a step back.

One of the most stunningly original factors of the TRON world, was the ability to be completely different from the real world. Things could happen that would be utterly impossible in the normal universe. For example, the original film's most iconic sequence is its light-cycle race, where vehicles can turn suddenly at 90 degrees, leaving trails of light behind them that create walls to block an opponent. This set TRON aside from anything seen before, and exemplified the originality and creativity of the film.

In TRON: Legacy, the cycles now move like normal motorbikes. This alteration is a good example of what I consider a major flaw in TRON: Legacy. Its entire world seems far too based in real-world physics. We are plunged into a realm that has the potential to be full of impossible wonders, and instead are given one that, while impressive, has few elements that would seem out-of-place in simply a futuristic or alien world. Of course the visuals are far superior, but the imagination behind them seems to lack the originality of the first film.

The method to recreate Flynn and result are the same as films such as Avatar, but where Avatar succeeded, was in avoiding the use of actual human characters. Therefore the system's failings were not quite so evident. Unfortunately the de-aged Bridges feels like a video-game character or someone with bad plastic surgery. This would have been reasonably acceptable for the CLU character alone (albeit jarring with the completely natural faces of the un-altered actors playing the other 'digital' characters), but they used the same technique for a flash-back in the real world, which feels quite dreadful.

The hooks look like a gate. The smallest component in a typical microchip is the CMOS transistor, it can represent a binary "0" or "1". A couple of those transistors make up a logical dielectric gate like AND, NAND, OR operations. Those gates build all logic, CPU's, memories, flip-flops, shift registers. It's not very exciting really, it's just a huge number of similar things on a small area. I guess this is a “recognizer” in the film or not?

[link to www.intel.com]
[link to fotolog.terra.com.mx]


The bulb (someone dressed up like one) in the original Tron looks like an electron tube. They are the “inoperative data pushers”. It was the component used in radios, amplifiers etc., before the transistor was invented. It can act as an amplifier, or as a switch.

[link to fotolog.terra.com.mx]

[link to en.wikipedia.org]

[link to zamtechsolutions.co.uk]

[link to fotolog.terra.com.mx]

[link to fotolog.terra.com.mx]


They are still used today in specific applications, high voltage amps for example. There are also HiFi nerds that claim tubes are superior to transistors because of better linearity.

The “disks” they use to play games look like silicon computer circuits:
[link to www.atarimagazines.com]


The IO towers, of course are the input/output devices in the real world.
 
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