Best Nintendo Game Of All Time? | |
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IDW User ID: 65743170 United States 12/04/2014 12:44 AM Report Abusive Post Report Copyright Violation | Once the super nintendo came out, it was just as good as the sega genesis, but I had a sega genesis and it was better than the original nintendo. They were both out at about the same time. Some great sega genesis games were Shadowrun, Jungle Strike, X-men, and Eternal Champions (I think Eternal Champions was on sega genesis but I could be wrong I might of had it on the original playstation). Quoting: Anonymous Coward 65395043 Mortal combat, baby on genesis. And then there was some stupid game I can't remember the name of where you were a mutated fox navigating through an obstacle course of death |
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Anonymous Coward User ID: 65755391 Brazil 12/04/2014 12:33 PM Report Abusive Post Report Copyright Violation | I mean of course Star Fox is a classic, but really it does get boring after awhile, even as a kid it would get boring quick. I would get more game time playing Gradius III then Star Fox. Battletoads the original sucked major donkey balls, the newer one we did put a lot of time in, but it was rare you could find someone good enough to get deep into the game. Battletoads + Double Dragon now that is fun. Chrono Trigger is good for maybe one time around, and maybe years later for nostalgia. Regarding Chrono Trigger: One time around? The game is AMAZING, you can choose from a variety of characters to form different teams with different abilities, there are like 12 alternate endings for it. It is considered one of the best Nintendo games, and I entered the thread looking for it in the options. |
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Anonymous Coward User ID: 70975244 United States 03/05/2018 10:32 PM Report Abusive Post Report Copyright Violation | [link to gamefaqs.gamespot.com (secure)] Mean and gritty - and fun accordingly Challenge is a concept I usually celebrate. It is a vital element to video games; no matter how interesting and/or involving in other areas, a way too easy difficulty level can harm a game's lastability. All too many wonderful games have left gamers with undeservedly mixed feelings upon finishing them, because of the lack of challenge. Me, I love it when a game challenges me and rewards me for my work. Some might say that challenge is its own reward, but I personally don't think so. Either way, satisfaction is yours if you persist, and video games are generally good at this. Somebody misunderstood the concept of challenge when making Double Dragon III. There is "challenging" and then there is simply "too hard". Double Dragon III is too hard. It's quite probably one of the most unforgiving games I have ever played. One immediate element is enough to make sure of this; you only have one life. There is no punchline. You actually do only have one life in which to beat the game. And until you beat level 3, there are no continues. Before the days of game saving, a second chance was the thing which sustained gamers, the thing that made video games better than real life. Had the developers of this game no shame? As the game unfolded, I came to assume that the answer was negative. The story is thus; Marion has managed to get herself kidnapped AGAIN – must be a pretty loyal girlfriend to endure constant kidnappings and/or murders. A mysterious, aged woman called Hiruko offers her assistance to the Double Dragons in finding the three Sacred Stones of Power, for which Marion's captors are holding her ransom. At the Double Dragon dojo, however, things are already getting ugly. In more ways than one. Usually, the graphics take a step forward with each sequel. Nobody can deny the visual improvement of Double Dragon II over the original. I can't say the same jump was made with Double Dragon III. There are some pleasant environments, particularly in the first mission, U.S.A. (my favourite level). The enemies, however, are a bit vague. I still can't look at the standard bald guys and the jean-wearing guys and tell what they're supposed to be. Billy's face is hard to even spot. The bosses are better, though, especially the first boss; a bearded, giant armoured man. The first mission makes the game, for me, but let's get to that in a moment. Sadly, the same enemies are really done to death in this game. Double Dragon II also used the same stable enemies throughout the entire game, but at least it had a large variety of enemies. In Double Dragon III, there are only a couple of enemies which you'll see over and over again. and very few new ones. There are no stable big enemies that reappear, but then, this being such a disappointingly short game, perhaps it's not surprising. Of course, you're likely to not notice this factor, as you'll be too busy preventing the enemies from paving the ground with your face. The bad guys have really done their homework this time. Make no mistake, they are no pushovers anymore. Enemy AI has been pumped up to ridiculous heights; enemies usually attack two at a time, and if one manages to knock you down, chances are you can't get back up without being kicked down several times by the other. Now some of them also have weapons, which they use mercilessly – and so can you, fortunately, until they snuff it. Be advised that your life meter goes down quite quickly. Not to mention are the bosses extremely tough, even the first one, whose foot- and handiwork are lethal (each hit takes large portions of your life). And that's just the first level, too. Imagine what it's like when you get to level five, where you don't even have a terrain you can go up and down on, and the enemies don't give you ANY chance to retaliate. If they corner you, they block all of your moves. There is an interesting element in that you can switch to comrades you have already defeated and recruited, a Chinese kung fu warrior and a Japanese Ninpu master. They become quite useful in the last level when you're feeling ganged upon. As far as downright fighting goes, though, you're gonna stick with Billy. |
Armchair General The Only 5-star General on GLP User ID: 75964239 United States 03/05/2018 10:51 PM Report Abusive Post Report Copyright Violation | This /\ -Armchair General- "No man is entitled to the blessings of freedom unless he be vigilant in its preservation." -General of the Army Douglas MacArthur "I served in all commissioned ranks from Second Lieutenant to Major General and during that period, I spent most of my time being a high-class muscle man for big business, for Wall Street and for the Bankers. In short, I was a racketeer, a gangster for capitalism." -Major General Smedley D. Butler, USMC - 1933 Pronouns: Sir/General/That Bastard |
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Anonymous Coward User ID: 73323828 United States 03/05/2018 11:19 PM Report Abusive Post Report Copyright Violation | [link to gamefaqs.gamespot.com (secure)] Quoting: Anonymous Coward 70975244 Mean and gritty - and fun accordingly Challenge is a concept I usually celebrate. It is a vital element to video games; no matter how interesting and/or involving in other areas, a way too easy difficulty level can harm a game's lastability. All too many wonderful games have left gamers with undeservedly mixed feelings upon finishing them, because of the lack of challenge. Me, I love it when a game challenges me and rewards me for my work. Some might say that challenge is its own reward, but I personally don't think so. Either way, satisfaction is yours if you persist, and video games are generally good at this. Somebody misunderstood the concept of challenge when making Double Dragon III. There is "challenging" and then there is simply "too hard". Double Dragon III is too hard. It's quite probably one of the most unforgiving games I have ever played. One immediate element is enough to make sure of this; you only have one life. There is no punchline. You actually do only have one life in which to beat the game. And until you beat level 3, there are no continues. Before the days of game saving, a second chance was the thing which sustained gamers, the thing that made video games better than real life. Had the developers of this game no shame? As the game unfolded, I came to assume that the answer was negative. The story is thus; Marion has managed to get herself kidnapped AGAIN – must be a pretty loyal girlfriend to endure constant kidnappings and/or murders. A mysterious, aged woman called Hiruko offers her assistance to the Double Dragons in finding the three Sacred Stones of Power, for which Marion's captors are holding her ransom. At the Double Dragon dojo, however, things are already getting ugly. In more ways than one. Usually, the graphics take a step forward with each sequel. Nobody can deny the visual improvement of Double Dragon II over the original. I can't say the same jump was made with Double Dragon III. There are some pleasant environments, particularly in the first mission, U.S.A. (my favourite level). The enemies, however, are a bit vague. I still can't look at the standard bald guys and the jean-wearing guys and tell what they're supposed to be. Billy's face is hard to even spot. The bosses are better, though, especially the first boss; a bearded, giant armoured man. The first mission makes the game, for me, but let's get to that in a moment. Sadly, the same enemies are really done to death in this game. Double Dragon II also used the same stable enemies throughout the entire game, but at least it had a large variety of enemies. In Double Dragon III, there are only a couple of enemies which you'll see over and over again. and very few new ones. There are no stable big enemies that reappear, but then, this being such a disappointingly short game, perhaps it's not surprising. Of course, you're likely to not notice this factor, as you'll be too busy preventing the enemies from paving the ground with your face. The bad guys have really done their homework this time. Make no mistake, they are no pushovers anymore. Enemy AI has been pumped up to ridiculous heights; enemies usually attack two at a time, and if one manages to knock you down, chances are you can't get back up without being kicked down several times by the other. Now some of them also have weapons, which they use mercilessly – and so can you, fortunately, until they snuff it. Be advised that your life meter goes down quite quickly. Not to mention are the bosses extremely tough, even the first one, whose foot- and handiwork are lethal (each hit takes large portions of your life). And that's just the first level, too. Imagine what it's like when you get to level five, where you don't even have a terrain you can go up and down on, and the enemies don't give you ANY chance to retaliate. If they corner you, they block all of your moves. There is an interesting element in that you can switch to comrades you have already defeated and recruited, a Chinese kung fu warrior and a Japanese Ninpu master. They become quite useful in the last level when you're feeling ganged upon. As far as downright fighting goes, though, you're gonna stick with Billy. I just posted Chrono Trigger but Double Dragon(s) was my 2nd pick. Then Zelda. Ikari Warriors. The 1st star wars game on N64 was excellent also. |
cr_0 User ID: 76232422 Belize 03/05/2018 11:32 PM Report Abusive Post Report Copyright Violation | Super Mario 3 Super Contra Final Fantasy 4 [link to gamefaqs.gamespot.com (secure)] Quoting: Anonymous Coward 70975244 Mean and gritty - and fun accordingly Challenge is a concept I usually celebrate. It is a vital element to video games; no matter how interesting and/or involving in other areas, a way too easy difficulty level can harm a game's lastability. All too many wonderful games have left gamers with undeservedly mixed feelings upon finishing them, because of the lack of challenge. Me, I love it when a game challenges me and rewards me for my work. Some might say that challenge is its own reward, but I personally don't think so. Either way, satisfaction is yours if you persist, and video games are generally good at this. Somebody misunderstood the concept of challenge when making Double Dragon III. There is "challenging" and then there is simply "too hard". Double Dragon III is too hard. It's quite probably one of the most unforgiving games I have ever played. One immediate element is enough to make sure of this; you only have one life. There is no punchline. You actually do only have one life in which to beat the game. And until you beat level 3, there are no continues. Before the days of game saving, a second chance was the thing which sustained gamers, the thing that made video games better than real life. Had the developers of this game no shame? As the game unfolded, I came to assume that the answer was negative. The story is thus; Marion has managed to get herself kidnapped AGAIN – must be a pretty loyal girlfriend to endure constant kidnappings and/or murders. A mysterious, aged woman called Hiruko offers her assistance to the Double Dragons in finding the three Sacred Stones of Power, for which Marion's captors are holding her ransom. At the Double Dragon dojo, however, things are already getting ugly. In more ways than one. Usually, the graphics take a step forward with each sequel. Nobody can deny the visual improvement of Double Dragon II over the original. I can't say the same jump was made with Double Dragon III. There are some pleasant environments, particularly in the first mission, U.S.A. (my favourite level). The enemies, however, are a bit vague. I still can't look at the standard bald guys and the jean-wearing guys and tell what they're supposed to be. Billy's face is hard to even spot. The bosses are better, though, especially the first boss; a bearded, giant armoured man. The first mission makes the game, for me, but let's get to that in a moment. Sadly, the same enemies are really done to death in this game. Double Dragon II also used the same stable enemies throughout the entire game, but at least it had a large variety of enemies. In Double Dragon III, there are only a couple of enemies which you'll see over and over again. and very few new ones. There are no stable big enemies that reappear, but then, this being such a disappointingly short game, perhaps it's not surprising. Of course, you're likely to not notice this factor, as you'll be too busy preventing the enemies from paving the ground with your face. The bad guys have really done their homework this time. Make no mistake, they are no pushovers anymore. Enemy AI has been pumped up to ridiculous heights; enemies usually attack two at a time, and if one manages to knock you down, chances are you can't get back up without being kicked down several times by the other. Now some of them also have weapons, which they use mercilessly – and so can you, fortunately, until they snuff it. Be advised that your life meter goes down quite quickly. Not to mention are the bosses extremely tough, even the first one, whose foot- and handiwork are lethal (each hit takes large portions of your life). And that's just the first level, too. Imagine what it's like when you get to level five, where you don't even have a terrain you can go up and down on, and the enemies don't give you ANY chance to retaliate. If they corner you, they block all of your moves. There is an interesting element in that you can switch to comrades you have already defeated and recruited, a Chinese kung fu warrior and a Japanese Ninpu master. They become quite useful in the last level when you're feeling ganged upon. As far as downright fighting goes, though, you're gonna stick with Billy. I just posted Chrono Trigger but Double Dragon(s) was my 2nd pick. Then Zelda. Ikari Warriors. The 1st star wars game on N64 was excellent also. |
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Anonymous Coward User ID: 76274910 United States 03/05/2018 11:44 PM Report Abusive Post Report Copyright Violation | I know I'm in the minority here but Pokemon will always hold a special place in my heart and it's the one I voted for. Yellow was my first game on any system. Loved Super Mario 64 as a kid too. Idk why but I never played Zelda.. missed the boat I guess. Always heard Ocarina of Time was a great game tho |
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