Original Message
|
Main Skills: Physical Fitness, Skills and Abilities Gardening/Foraging, Hunting/Fishing/Trapping, Food Preservation, Cooking/Food Prep, Clothing, Health/Healing, Water, Wood, Earth, Fire, Shelters, Electricity, Communication, Combat ======================================================= [Main skills with Sub Skills] Physical Fitness, Skills and Abilities Healing / Toughness, Endurance/Stamina, Strength, Dexterity, Flexibility, Speed, Vision, Hearing, Smell, Languages ------------------------------------------------------- Gardening/Foraging Herbs - (Leaves, Flowers, Seeds, Roots] Vegetables, Fruit, Fibers, Seed Saving/Propagation, Rooting/Propagation ------------------------------------------------------- Hunting/Fishing/Trapping Tracking, Gun, Bow, Slingshot, Hooks/Line, Nets, Stick dams, Snares, Deadfalls ------------------------------------------------------- Food Preservation Fermentation, Dehydration, Smoking, Canning, Root Cellar ------------------------------------------------------- Cooking/Food Prep Stewing-meat bones-, Baking, Sprouting, Raw Veg/Fruit ------------------------------------------------------- Clothing Weaving, Knitting, Sewing, Furring, Leatherworking ------------------------------------------------------- Health/Healing Herbs, Reflexology, Colloidal Mineralogy, Essential Oils, Pro Biotics, Essential Fatty Acids, Detox Clay/Carbon/Herbs, Surgery, Splinting, Massage, Manipulation ------------------------------------------------------- Water Collecting, Distilling, Filtering, Pumping, Storage, Irrigation (passive/active) ------------------------------------------------------- Wood Fire, Tools/Weapons, Furniture, Storage containers ------------------------------------------------------- Earth Chemistry, Ore Smelting, Forging, Pottery, Glass Blowing/Molding ------------------------------------------------------- Fire Starting Methods, Rocket Stove, Earth/Stone Stoves, Earth Dakota Fire Pit, Wood Gas production, Charcoal production, Oil Lamps (fat and plant oils) ------------------------------------------------------- Shelters Earthen, Debris, Tarp/Pole, Cabin ------------------------------------------------------- Electricity (Generation, Storage, Use) (Generators) Wood Gas, Solar, Wind, Water, Thermal Electric, Sterling (Storage) Elevated recycling Water Turbine, Lead Acid battery, Iron Nickel battery, Lead Aluminum battery (Use - circuits) Joule Thief, Adams/Newman motor, Bedini motor ------------------------------------------------------- Communication AM/FM/Weather, Short-wave, HAM, CB, Signal Mirror, Light, Smoke, Whistle, Codes ------------------------------------------------------- Combat(Unarmed, Armed, Evasion, Escape) [Unarmed] Breaking, Choking, Deflection, Evasion, Rappelling, Pinning, Stealth, Striking, Stunning, Throwing, Redirection [Armed] Staff, Sticks, Spear, Sword, Dagger, Bow, Slingshot, Gun [Evasion] Infrared hiding, Camouflage, Noise Reduction, Night Mobility [Escape] Lock picking, Deconstruction, Friction cutting, Chi- Iron Fist, McGuivering
|