Godlike Productions - Discussion Forum
Users Online Now: 2,853 (Who's On?)Visitors Today: 740,262
Pageviews Today: 1,577,604Threads Today: 822Posts Today: 16,284
10:01 PM

Back to Forum
Back to Forum
Back to Thread
Back to Thread
Subject Reality is a rendering. It is only in what is rendered that physical matter appears to exist.
User Name
Font color:  Font:

In accordance with industry accepted best practices we ask that users limit their copy / paste of copyrighted material to the relevant portions of the article you wish to discuss and no more than 50% of the source material, provide a link back to the original article and provide your original comments / criticism in your post with the article.
Original Message Some of you already will know this, others are still in a paradigm or belief that may make this fact seem alien or like science fiction. You are what this system renders you to be...

What is a rendering? It is when a computer processes data and turns it into a final composition like we see in today's video games and 3D animated movies.

Before you dismiss that you exist in the rendered output of information, let me prove to you with 100% fact that will be undeniable that you do exist in a rendered production; where information has been processed and composed into this final product you call reality.

To really see in action how information plays a role in describing reality, we need to look no further then our own perceptions of reality.

The human body uses 5 senses that interpret information that is then converted into electro-chemical signals sent to the brain for processing.

The brain interprets this information and outputs our view of reality based on sensory inputs. This output that we have is our experience of reality. It is the final rendered product base on information gathered by sensory organs, processed by the brain and rendered into an interface which allows you to interact with the outside world. The simple self evident test to see this in action is to simply close your eyes and shutting out one sensory input stops the visual information from rendered.

This is an example of how nature has evolved a system by which to process information and turn it into a virtual reality. If you need an example of what a virtual reality appears as, look no further than your own perception of reality.

Now how do we know if physical reality itself is also a virtual reality? We assume because it creates solid particles and has chronological time and consistency, that it is outside of this personal process of information processing and rendering yet in quantum mechanics we can see the very strong evidence that physical matter is not as it appears to be.

The double-slit experiment has revealed that sub-atomic particles such as electrons and photons behave as both a particle and a wave. This is known as particle/wave duality. The criteria that determines if the sub-atomic particle should be a particle is measurement. When we measure or observe the particle it behaves like a solid object. When the particle is not being measured or observed it behaves like a probability distribution and creates the wave interface pattern.

Waves of energy are not solid. They are not particles. So why is this behaviour observed in matter and revealed in the double-slit experiment? Why can a photon, or electron become a particle, then return to a wave or vice-versa? If it was a solid particle, it should always be a solid particle. There should never be this dualism.

The answer to the observer effect and the measurement problem is answered when you look at information. Think of matter as data first. It is information. The information described the attributes of matter. Like all data, it must be accessed then the attributes that describe it must be rendered. The criteria for measurement is data access.

In the double-slit experiment when we observe the data, the system must render the particle. When that data is not being accessed, the system doesn't need to render it rather it adheres to a law of information conservation. The law of information conservation in a virtual reality prevents the system from rendering all the data all the time, conserving processing to only the data that is being accessed at any given point. The particle collapses from wave-function only when the system is rendering the particle. It is not wave-function collapse rather information processing and the final rendered output.

The particle behaviour found in the double-slit experiment answers itself properly when you apply virtual reality theory and it is an expected behaviour in a virtual reality. We would not see that behaviour if particles were really solid state objects. Now bear in mind, it's not just sub-atomic particles that exhibit particle/wave duality. This has been observed in entire atoms and molecules. The carbon atom for example has been observed being both an interference pattern (wave) and a particle. Carbon-60 molecules known as Bucky Balls produce this behaviour.
[link to physicsworld.com]

Really let that soak in. That a solid atom like a carbon atom isn't always solid. It too can be a probability distribution in the form of a wave. Right there you should question the very nature of reality as being a physical matter world as we believe. Science tells us that this isn't really the case. If both sub-atomic particles and atomic particles flip/flop from solid to wave where the criteria for solid behaviour is measurement; then what we are really looking at is information that is being rendered when accessed via measurement.

This is because physical reality really is a genuine virtual reality. And that isn't going to change based on our beliefs regarding what reality is. It has always been this way, and will always be this way. The only difference is which paradigm you are in that describes what you believe it to be.

Reality is information. Information that needs to be accessed and rendered in order to produce the experience of reality which we have all thrived in since our birth. At the heart of our existence lies this relationship between information and the observer.

This is why, you do not live in a physical world rather you live in a rendered reality. There is a big difference between the two ideas. Which of the two do you really want to believe in? Could the outside world really be information and data? Are you just interpreting this data and rendering it's attributes to produce your experience with that data?

Think about a 3D first-person video game. The game is nothing more than a complex set of rules that describe the game world which sits as information on a computer. On the computer screen, you see a vivid 3D world where a character makes choices based on these rules which define the game. What makes the world appear 3D is the attributes of data being rendered into an interface that you the player interact through.

The computer doesn't need to render all the objects described in the game world all at once, rather it only needs to render what is relative to the character in that world. The location in the game world, the perspective are all mathematical vectors which are the attributes that describe what the character sees. This is the law of information conservation at work in games. If the computer had to render all the data the processing power would be too great and also wasteful. It's more efficient to just render what is needed to describe what the player sees.

Time in a video game is simply the sequence of rendered frames refreshed over and over again as the data changes. Space in a video game is Cartesian where XYZ coordinates track width, length and depth. The space the character sees exists only in the rendering but at the information level is very very small. What ever drive space needed to store that information, or memory allocations to handle the changes in that information.

Our reality based also on information is also similar to this model. Time is the animated sequences of change in data from one frame to the next. Space is also Cartesian in that we render space but the information that describes space is very very small, to the point that it could be sub-atomic in scale. At this meta-level of reality where data describes our Universe it could all exist in the event horizon of a singularity if we look at the Holographic Principle.

[link to io9.com]

In the final example that sets in stone the role that virtual reality plays in our existence there is another realm by which information creates a visual 3D environment. This realm is observed through dreaming. Dreams are another example of how information created by the brain can produce a vivid virtual dream reality.

When we sleep and emerge into a vivid 3D dream environment, that world is yet another powerful example of how virtual reality is playing a role in our experiences. If you reject that the physical world is a virtual reality, but can accept that your perception of it is a virtual recreation, then dreams would be the 2 out of 3 examples of virtual reality at work in your own life experiences.

The physical world as a virtual reality may be a hard pill to swallow but it is one that shouldn't be ignored just because you see all of it rendered in all of it's splendour. Brian Whitworth presents a very compelling paper that examines the physical world as a virtual reality.

[link to arxiv.org]

Take it for what it's worth... if you really want to understand what reality is, don't ignore the role that virtualism plays in it's grand equation.
Pictures (click to insert)
 | Next Page >>