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Is the Snake Chasing Its Own Tail part of the Rendering Software for this SIM?
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[quote:Daozen:MV81MTk2ODkyX0YzNjI2QTMw] A cyclical Ourborous that updates at X frames per second? When we reach stillness, the snake no longer touches us. Maybe each atom/pixel contains a snake somehow. Electron? Just a wild guess here. ~O~ The snake/cyclical rendering mechanism was implied in the haptic headset in Ready Player One. Look closely at the border of the mask. There's a circulating green dot. Just a Sunday morning thought. ~O~ [/quote]
Original Message
A cyclical Ourborous that updates at X frames per second?
When we reach stillness, the snake no longer touches us.
Maybe each atom/pixel contains a snake somehow. Electron?
Just a wild guess here.
~O~
The snake/cyclical rendering mechanism was implied in the haptic headset in Ready Player One. Look closely at the border of the mask. There's a circulating green dot.
Just a Sunday morning thought.
~O~
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