Dungeons and Dragons character test | |
Maximus Shillingus User ID: 31901825 United States 08/14/2013 10:52 PM Report Abusive Post Report Copyright Violation | |
-GLP-Christian- User ID: 45145470 Sweden 08/14/2013 10:57 PM Report Abusive Post Report Copyright Violation | Sweet. You Are A: Lawful Good Human Paladin/Cleric (3rd/3rd Level) Ability Scores: Strength- 19 Dexterity- 19 Constitution- 16 Intelligence- 17 Wisdom- 17 Charisma- 15 Alignment: Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score. Secondary Class: Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast. Get saved wretch: [link to biblebelievers.com] Everything you need to know about islam: [link to prophetofdoom.net] The Jihad Triangle: [link to www.youtube.com (secure)] FRANCE IS TEH GHEY! |
TheOriginalMind (OP) User ID: 41730741 United States 08/14/2013 11:04 PM Report Abusive Post Report Copyright Violation | |
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Holy_Diver User ID: 20712268 United States 08/14/2013 11:23 PM Report Abusive Post Report Copyright Violation | You Are A: Lawful Neutral Human Cleric (5th Level) Ability Scores: Strength- 8 Dexterity- 11 Constitution- 12 Intelligence- 14 Wisdom- 17 Charisma- 15 Alignment: Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast. :ritd:"You've been left on your own, like a Rainbow in the Dark" -Ronnie James Dio:ritd: |
Saddletramp User ID: 740208 Puerto Rico 08/14/2013 11:26 PM Report Abusive Post Report Copyright Violation | Okay, since we're all nerding out tonight... I was a Lvl 6 Neutral Good Human Cleric... Sound's pretty sketchy to me... "And how can a man die better than facing fearful odds, for the ashes of his fathers, and the temples of his Gods..." ~ Horatius "Because he told the truth, and once you've heard the truth, everything else is just cheap whiskey..." "We don't rent pigs!" |
Billy Guess User ID: 38065513 United States 08/14/2013 11:50 PM Report Abusive Post Report Copyright Violation | |
Anonymous Coward User ID: 36267598 United States 08/14/2013 11:56 PM Report Abusive Post Report Copyright Violation | |
Anonymous Coward User ID: 44830388 United States 08/15/2013 12:11 AM Report Abusive Post Report Copyright Violation | Neutral Good Level 6 Elf Ranger. STR 11 DEX 13 CON 10 INT 15 WIS 15 CHA 11 Not good stats for a Ranger from my fuzzy recollection of the rules. I was 1 point from being a human and 1 point from being a Wizard though. That was interesting, haven't done any dungeons and dragons stuff in awhile. |
Anonymous Coward User ID: 44831833 United States 08/15/2013 12:13 AM Report Abusive Post Report Copyright Violation | You Are A: Neutral Good Human Ranger (7th Level) Ability Scores: Strength- 15 Dexterity- 14 Constitution- 15 Intelligence- 15 Wisdom- 14 Charisma- 14 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. |
fun User ID: 15788516 United States 08/15/2013 12:18 AM Report Abusive Post Report Copyright Violation | That was fun - ty! I was a neutral good human cleric level 7 Seems about right too - although I happen to like playing mages a little more. But I still like clerics. So overall pretty accurate. Thanks!!! Hey all. Here's a fun test, that's surprisingly accurate. I figured you could take the test and post your results. Here's the link: [link to easydamus.com] Quoting: TheOriginalMind Here's my results. The get me pretty much 100% right. Chaotic Neutral Human Ranger (3rd Level) Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society. Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. |
FooledMeOnce User ID: 41620513 Canada 08/15/2013 12:29 AM Report Abusive Post Report Copyright Violation | |
FooledMeOnce User ID: 41620513 Canada 08/15/2013 12:39 AM Report Abusive Post Report Copyright Violation | Neutral Good Human Ranger (4th Level) Ability Scores: Strength- 16 Dexterity- 15 Constitution- 15 Intelligence- 13 Wisdom- 18 Charisma- 13 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. :smokin1: |
Anonymous Coward User ID: 16189182 United States 08/15/2013 12:52 AM Report Abusive Post Report Copyright Violation | |
Okie User ID: 45165847 United States 08/15/2013 12:56 AM Report Abusive Post Report Copyright Violation | Lawful Good Human Paladin (7th Level) Ability Scores: Strength- 14 Dexterity- 15 Constitution- 15 Intelligence- 16 Wisdom- 17 Charisma- 16 Alignment: Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score. Nice. Last Edited by Okie on 08/15/2013 12:57 AM |
s-type 3 User ID: 42204952 United States 08/15/2013 01:35 AM Report Abusive Post Report Copyright Violation | Finally! AN EVIL ONE!!! good-looking Neutral Evil Human Barbarian/Sorcerer (3rd/3rd Level) Ability Scores: Strength- 12 Dexterity- 18 Constitution- 10 Intelligence- 16 Wisdom- 11 Charisma- 14 Alignment: Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Barbarians- Barbarians are brave, even reckless, and their warrior skills make them well suited to adventure. Instead of training and discipline, barbarians have a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger has also given barbarians a sort of 'sixth sense,' the preternatural ability to sense danger and dodge attacks, and their running stamina is legendary. |
Equidistant User ID: 9972941 United States 08/15/2013 02:46 AM Report Abusive Post Report Copyright Violation | |
TheOriginalMind (OP) User ID: 41730741 United States 08/15/2013 10:47 AM Report Abusive Post Report Copyright Violation | |
TheOriginalMind (OP) User ID: 41730741 United States 08/15/2013 11:00 AM Report Abusive Post Report Copyright Violation | Finally! AN EVIL ONE!!! good-looking Neutral Evil Human Barbarian/Sorcerer (3rd/3rd Level) Ability Scores: Strength- 12 Dexterity- 18 Constitution- 10 Intelligence- 16 Wisdom- 11 Charisma- 14 Alignment: Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Barbarians- Barbarians are brave, even reckless, and their warrior skills make them well suited to adventure. Instead of training and discipline, barbarians have a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger has also given barbarians a sort of 'sixth sense,' the preternatural ability to sense danger and dodge attacks, and their running stamina is legendary. Wow, what an unusual character. |
Anonymous Coward User ID: 44357653 United Kingdom 08/15/2013 11:40 AM Report Abusive Post Report Copyright Violation | Neutral Good Human Sorcerer (6th Level) Ability Scores: Strength- 13 Dexterity- 19 Constitution- 13 Intelligence- 14 Wisdom- 16 Charisma- 15 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. |
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Resister User ID: 36421936 United States 08/15/2013 01:14 PM Report Abusive Post Report Copyright Violation | GLP must be slipping. I can't believe so many people have responded with their exact evaluation without freaking out over most of the questions beyond #105. 111. If offered enough money, would covertly assassinate the President? ___, I've done similar things before. ___, if I thought I could get away with it. ___, although a vast sum of money would tempt me. Hell No!, and I'd warn the President of the plot. Anybody answering this question any other way just got added to the watch list. Look, I played D&D like every other nerd in the 80's and still love roll playing video games. I'm always lawful good, usually a cleric or ranger or some sort with decent will power and above average weapons ability... in the games. Not clicking on all those NSA survey buttons for the government screeners. Thanks. Last Edited by Resister on 08/15/2013 01:15 PM "God forbid we should ever be 20 years without such a rebellion. The people cannot be all, & always, well informed... If they remain quiet under such misconceptions it is a lethargy, the forerunner of death to the public liberty... Let them take arms... What signify a few lives lost in a century or two? The tree of liberty must be refreshed from time to time with the blood of patriots & tyrants. " - Thomas Jefferson in 1787 |
TheOriginalMind (OP) User ID: 41730741 United States 08/15/2013 01:32 PM Report Abusive Post Report Copyright Violation | GLP must be slipping. I can't believe so many people have responded with their exact evaluation without freaking out over most of the questions beyond #105. Quoting: Resister 111. If offered enough money, would covertly assassinate the President? ___, I've done similar things before. ___, if I thought I could get away with it. ___, although a vast sum of money would tempt me. Hell No!, and I'd warn the President of the plot. Anybody answering this question any other way just got added to the watch list. Look, I played D&D like every other nerd in the 80's and still love roll playing video games. I'm always lawful good, usually a cleric or ranger or some sort with decent will power and above average weapons ability... in the games. Not clicking on all those NSA survey buttons for the government screeners. Thanks. That question did in fact give me pause. |
Tartarus_Wraith User ID: 44646755 United Kingdom 08/15/2013 01:38 PM Report Abusive Post Report Copyright Violation | |