Dungeons and Dragons character test | |
N User ID: 27615062 United States 08/15/2013 01:43 PM Report Abusive Post Report Copyright Violation | |
Anonymous Coward User ID: 45012178 United States 08/15/2013 02:03 PM Report Abusive Post Report Copyright Violation | Warning, this is a test construed by the government designed to weed out possible hostiles to the new world order plan... the last few questions are very incriminating... Quoting: N 27615062 not worried then 0 0) Neutral Evil Human Sorcerer (6th Level) Ability Scores: Strength- 15 Dexterity- 17 Constitution- 15 Intelligence- 17 Wisdom- 18 Charisma- 16 Alignment: Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. |
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Maguyver User ID: 38531974 United States 08/15/2013 03:58 PM Report Abusive Post Report Copyright Violation | Neutral Good Human Ranger/Sorcerer (4th/3rd Level) Ability Scores: Strength- 16 Dexterity- 16 Constitution- 16 Intelligence- 16 Wisdom- 14 Charisma- 14 Adversity is inevitable, misery is optional. Do or do not. There is no try. "The enemy will never attack where you are strongest...He will attack where you are weakest. If you do not know your weakest point, be certain, your enemy will." Sun Tzu |
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Anonymous Coward User ID: 11089051 United Kingdom 08/15/2013 05:45 PM Report Abusive Post Report Copyright Violation | Neutral Good Human Barbarian/Ranger (3rd/3rd Level) Ability Scores: Strength- 16 Dexterity- 17 Constitution- 14 Intelligence- 18 Wisdom- 15 Charisma- 13 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Barbarians- Barbarians are brave, even reckless, and their warrior skills make them well suited to adventure. Instead of training and discipline, barbarians have a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger has also given barbarians a sort of 'sixth sense,' the preternatural ability to sense danger and dodge attacks, and their running stamina is legendary. Secondary Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. |
Lady Jane Smith Forum Administrator User ID: 26044598 Austria 08/15/2013 07:51 PM Report Abusive Post Report Copyright Violation | Yay! A fellow true neutral Druid!! I am an Elf though. Last Edited by LJS on 08/15/2013 07:52 PM Fate whispers to the warrior "You cannot withstand the storm" the warrior whispers back "I am the storm" INTJ-A |
LivingSoul User ID: 41453660 United States 08/15/2013 08:15 PM Report Abusive Post Report Copyright Violation | Ability Scores: Strength- 12 Dexterity- 12 Constitution- 13 Intelligence- 16 Wisdom- 16 Charisma- 14 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. |
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Weltsmertz User ID: 41229871 United States 08/15/2013 09:35 PM Report Abusive Post Report Copyright Violation | Neutral Evil Human Wizard (7th Level) Ability Scores: Strength- 12 Dexterity- 13 Constitution- 13 Intelligence- 19 Wisdom- 17 Charisma- 17 Alignment: Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Last Edited by Weltsmertz on 08/15/2013 09:37 PM A casual stroll through the lunatic asylum shows that faith does not prove anything. Friedrich Nietzsche if I did not feel so sad as I look at them. Sad because they do not know the truth and I do know it. Oh, how hard it is to be the only one who knows the truth! But they won't understand that. No, they won't understand it." --from The Dream of a Ridiculous Man (1877) |
TheOriginalMind (OP) User ID: 41730741 United States 08/15/2013 09:38 PM Report Abusive Post Report Copyright Violation | |
Anonymous Coward User ID: 45079750 Sweden 08/16/2013 12:38 AM Report Abusive Post Report Copyright Violation | Quite a variety on GLP! Thanks for participating everyone! Not many evil characters though. I thought conspiracy theorists were evil people? Quoting: TheOriginalMind No thats what the evil people say of the conspiracy folks. Conspiracy folks are warning people, though some do it warning about the wrong stuff. |
Lady Jane Smith Forum Administrator User ID: 2029338 United States 08/16/2013 09:57 AM Report Abusive Post Report Copyright Violation | Elf's are hot. So, you match yours quite well, lmao! I was looking around for other druids as well. Fate whispers to the warrior "You cannot withstand the storm" the warrior whispers back "I am the storm" INTJ-A |
Anonymous Coward User ID: 1097757 United States 08/16/2013 10:38 AM Report Abusive Post Report Copyright Violation | Neutral Good Human Ranger (7th Level) Ability Scores: Strength- 14 Dexterity- 16 Constitution- 13 Intelligence- 16 Wisdom- 15 Charisma- 12 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. |
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SilverCyprus User ID: 43993463 Canada 08/18/2013 02:22 AM Report Abusive Post Report Copyright Violation | True Neutral Human Druid (5th Level) Strength- 12 Dexterity- 17 Constitution- 14 Intelligence- 17 Wisdom- 17 Charisma- 13 Alignment: Lawful Good ----- XXXXXXXXXXXXXXX (15) Neutral Good ---- XXXXXXXXXXXXXXXXX (17) Chaotic Good ---- XXXXXXXXXXXXXXX (15) Lawful Neutral -- XXXXXXXXXXXXXXXXX (17) True Neutral ---- XXXXXXXXXXXXXXXXXXX (19) Chaotic Neutral - XXXXXXXXXXXXXXXXX (17) Lawful Evil ----- XXXXXXXXXXXX (12) Neutral Evil ---- XXXXXXXXXXXXXX (14) Chaotic Evil ---- XXXXXXXXXXXX (12) Law & Chaos: Law ----- XXXXXXX (7) Neutral - XXXXXXXXX (9) Chaos --- XXXXXXX (7) Good & Evil: Good ---- XXXXXXXX (8) Neutral - XXXXXXXXXX (10) Evil ---- XXXXX (5) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXX (4) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXX (6) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXXXXX (10) Half-Orc - XX (2) Class: Barbarian - (-4) Bard ------ (-2) Cleric ---- (-4) Druid ----- XXXXXX (6) Fighter --- (0) Monk ------ (-17) Paladin --- (-21) Ranger ---- XX (2) Rogue ----- (-4) Sorcerer -- XX (2) Wizard ---- (0) |
Anonymous Coward User ID: 29235651 United States 08/18/2013 02:52 AM Report Abusive Post Report Copyright Violation | Ability Scores: Strength- 13 Dexterity- 15 Constitution- 13 Intelligence- 16 Wisdom- 10 Charisma- 14 Apparently Druids with less than 11 Wisdom cannot cast divine spells. Though, I can still shapeshift when I get to level 6. But since I can cast up to level 4 Sorcerer spells, I'll be fine. This actually WAS a very fun test! I also bounced around the site to checkout all of the other info. I'm an alignmentard! |
Anonymous Coward User ID: 45333472 United States 08/18/2013 03:04 AM Report Abusive Post Report Copyright Violation | Lawful Neutral Elf Monk/Wizard (3rd/2nd Level) Ability Scores: Strength- 15 Dexterity- 15 Constitution- 13 Intelligence- 19 Wisdom- 19 Charisma- 12 Alignment: Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society. Race: Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful. Primary Class: Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round. Secondary Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. My good score was very close to my neutral score though. I'm rather surprised it called me lawful as well. |
Anonymous Coward User ID: 29235651 United States 08/18/2013 03:07 AM Report Abusive Post Report Copyright Violation | Chaotic Neutral Human Druid/Sorcerer (3rd/2nd Level) Quoting: Anonymous Coward 29235651 Ability Scores: Strength- 13 Dexterity- 15 Constitution- 13 Intelligence- 16 Wisdom- 10 Charisma- 14 Apparently Druids with less than 11 Wisdom cannot cast divine spells. Though, I can still shapeshift when I get to level 6. But since I can cast up to level 4 Sorcerer spells, I'll be fine. This actually WAS a very fun test! I also bounced around the site to checkout all of the other info. I'm an alignmentard! Wow, scratch all of that. I wont get Wild Shape until level 5, and I can only cast two different level 1 Wizard spells because I'm only level 2. Also, I think that my character is slightly better looking than me, but thats because he's on paper. (Well, I do actually look good on paper). WTF am I even doing with my life? |
TheSol User ID: 29899002 Australia 08/18/2013 04:21 AM Report Abusive Post Report Copyright Violation | Neutral Good Human Cleric (4th Level) Ability Scores: Strength- 12 Dexterity- 14 Constitution- 14 Intelligence- 16 Wisdom- 16 Charisma- 16 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23) Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22) Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20) Lawful Evil ----- XXXXXXXXX (9) Neutral Evil ---- XXXXXXXXXXXXX (13) Chaotic Evil ---- XXXXXXXXXXX (11) Law & Chaos: Law ----- XXXXXXX (7) Neutral - XXXXXXXXXXX (11) Chaos --- XXXXXXXXX (9) Good & Evil: Good ---- XXXXXXXXXXXXXX (14) Neutral - XXXXXXXXXXX (11) Evil ---- XX (2) Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXXXX (8) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXX (7) Half-Orc - XXXXXX (6) Class: Barbarian - (-4) Bard ------ (0) Cleric ---- XXXX (4) Druid ----- XX (2) Fighter --- (-2) Monk ------ (-23) Paladin --- (-25) Ranger ---- XX (2) Rogue ----- XX (2) Sorcerer -- XX (2) Wizard ---- (0) TheSol |
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