New music video (Melodic Dubstep/Riddim) A Music Video Created in Unreal Engine 5 | |
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BFD (OP) User ID: 84284231 ![]() 04/24/2023 08:05 PM ![]() Report Abusive Post Report Copyright Violation | Great piece of music totally obliterated by side-chaining. Quoting: Anonymous Coward 85678680 Imho, take out the chaining and let your music breathe! It really wouldn't slap without the sidechain/volume automation but I think I could back off a bit on the more melodic parts of the drop a bit. That makes sense, thanks. INFJ/Conservative Artist |
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Anonymous Coward User ID: 85678680 ![]() 04/24/2023 08:07 PM Report Abusive Post Report Copyright Violation | Great piece of music totally obliterated by side-chaining. Quoting: Anonymous Coward 85678680 Imho, take out the chaining and let your music breathe! It really wouldn't slap without the sidechain/volume automation but I think I could back off a bit on the more melodic parts of the drop a bit. That makes sense, thanks. Sorry, just me man, never got sidechaining as am into air/space and UFO's. |
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BFD (OP) User ID: 84284231 ![]() 04/24/2023 08:15 PM ![]() Report Abusive Post Report Copyright Violation | Great piece of music totally obliterated by side-chaining. Quoting: Anonymous Coward 85678680 Imho, take out the chaining and let your music breathe! It really wouldn't slap without the sidechain/volume automation but I think I could back off a bit on the more melodic parts of the drop a bit. That makes sense, thanks. Sorry, just me man, never got sidechaining as am into air/space and UFO's. Infected Mushroom does really cool shit... I use their one plugin "Manipulator" from time to time. INFJ/Conservative Artist |
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BFD (OP) User ID: 84284231 ![]() 04/24/2023 08:27 PM ![]() Report Abusive Post Report Copyright Violation | Haha, well I did mention it was a rough mix in the op... Tbh, when I'm writing, I work as fast as I can because the inspiration is fleeting. I need to capture it in the moment or else it's all for not. I wasn't even planning on making music today but I was in the shower this morning and the idea came to me (chords and melody) and I openedd up ableton to get it down... and well here we are haha. Last Edited by BFD on 04/28/2023 04:41 PM INFJ/Conservative Artist |
Anonymous Coward User ID: 85678680 ![]() 04/24/2023 08:28 PM Report Abusive Post Report Copyright Violation | The melody is great, you have some super stuff going on there but again, its the chaining that crushes it. Only saying that because the genre started here in S/SE London about 25 years ago, we all have headaches and tinitus from aggressive limiters and over heavy compression. If we want it to sound louder these days, we buy bigger woofas and tweeters. |
BFD (OP) User ID: 84284231 ![]() 04/24/2023 08:35 PM ![]() Report Abusive Post Report Copyright Violation | The melody is great, you have some super stuff going on there but again, its the chaining that crushes it. Quoting: Anonymous Coward 85678680 Only saying that because the genre started here in S/SE London about 25 years ago, we all have headaches and tinitus from aggressive limiters and over heavy compression. If we want it to sound louder these days, we buy bigger woofas and tweeters. Haha yeah you guys definitely started this shit so I blame you! I opened up the project file and am trying to make the s/c more transparent, I really just used my default preset with not much tweaking so like I said, it was pretty rough. To be honest, I don't use many limiters or heavy compression these days. I just saturate the hell out of everthing, clip the transients on individual elements, buses, and the 2-bus... and then 1-2 db of bus compression. Saturation > Compression for this loud stuff. ![]() Last Edited by BFD on 04/24/2023 08:39 PM INFJ/Conservative Artist |
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BFD (OP) User ID: 84284231 ![]() 04/24/2023 09:24 PM ![]() Report Abusive Post Report Copyright Violation | I made these snow covered trees in Houdini and the landscape was made in Gaea... then I brought it into Unreal Engine which is what you see. Last Edited by BFD on 04/24/2023 10:08 PM INFJ/Conservative Artist |
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Anonymous Coward User ID: 84882506 ![]() 04/24/2023 11:32 PM Report Abusive Post Report Copyright Violation | infected mushroom has a really good limiter that I like..thanks for reminding me..upgraded my machine and forgot about a few vsts Quoting: Anonymous Coward 84906473 Yeah I used to use the clipper on Manipulator a lot before I found other options. unfortunately, I think, the limiter that I am talking about is only available through Waves.. and I am done with their business model |
BFD (OP) User ID: 84284231 ![]() 04/24/2023 11:43 PM ![]() Report Abusive Post Report Copyright Violation | infected mushroom has a really good limiter that I like..thanks for reminding me..upgraded my machine and forgot about a few vsts Quoting: Anonymous Coward 84906473 Yeah I used to use the clipper on Manipulator a lot before I found other options. unfortunately, I think, the limiter that I am talking about is only available through Waves.. and I am done with their business model Yeah that subscription shit is retarded. I'm down to buy my software but if it's not a perpetual license... nah I can't do it. INFJ/Conservative Artist |
BFD (OP) User ID: 84284231 ![]() 04/24/2023 11:44 PM ![]() Report Abusive Post Report Copyright Violation | Sounds excellent. Things that stand out are the drums, melody, and sense of progression. Good choice of sounds too. ![]() Thanks for taking a listen... personally, I really like that little snare sound in the drops. It's funny because it sounds "small" but it pops though, makes me laugh lol. Last Edited by BFD on 04/25/2023 04:11 PM INFJ/Conservative Artist |
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BFD (OP) User ID: 84043549 ![]() 04/26/2023 10:30 AM ![]() Report Abusive Post Report Copyright Violation | I did more work on it and made a video for it in Unreal Engine with this cool ocean project I have going. Quoting: BFD So fucking cool! ![]() Thanks, friend! Those drums are actually from the same sound design session those dnb loops I sent you came from... I made a ton of drum loops that day. INFJ/Conservative Artist |
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