Dungeons and Dragons character test | |
The Myth User ID: 38665966 Canada 08/14/2013 08:41 PM Report Abusive Post Report Copyright Violation | I like! Chaotic Neutral Human Rogue (5th Level) Alignment: Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item. Wouldn't it be great to heal the world, with only a song? |
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Gypsy Priest User ID: 32213320 United States 08/14/2013 09:24 PM Report Abusive Post Report Copyright Violation | True Neutral Human Ranger (5th Level) Ability Scores: Strength- 14 Dexterity- 17 Constitution- 13 Intelligence- 15 Wisdom- 18 Charisma- 16 Last Edited by Gypsy Priest on 08/14/2013 09:26 PM ********Get your facts first, then you can distort them as you please******* |
TheOriginalMind (OP) User ID: 41730741 United States 08/14/2013 09:36 PM Report Abusive Post Report Copyright Violation | The webpage has more information for each alignment. For example, here's a detailed explanation of my character, which is pretty accurate. A chaotic neutral being... Is not concerned with the desires of family members. Values flexible relationships with romantic partners. Considers himself above the law. Finds most people to be narrow-minded and inflexible. Believes those who seek to rule others are, by nature, corrupt. Seeks to undermine the authority figures of his community or nation. Finds the legal procedures of his nation corrupt. Believes luck determines wealth. Will break any contract when he feels like it. Will not betray a family member, unless the circumstances are dire. Has few close friends and would never betray those he has, unless circumstances are dire. Is generally well liked by his community, but normally will not seek to improve the community. Will support his nation when profitable to do so, but will not act against his nation if profitable. Believes people deserve the treatment they are willing to endure. Is not concerned with those less fortunate. Will not harm others for profit. |
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Saddletramp User ID: 740208 Puerto Rico 08/14/2013 09:39 PM Report Abusive Post Report Copyright Violation | Nerds...sheesh! "And how can a man die better than facing fearful odds, for the ashes of his fathers, and the temples of his Gods..." ~ Horatius "Because he told the truth, and once you've heard the truth, everything else is just cheap whiskey..." "We don't rent pigs!" |
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Anonymous Coward User ID: 23022509 United States 08/14/2013 09:54 PM Report Abusive Post Report Copyright Violation | Chaotic Neutral Human Sorcerer (6th Level) Ability Scores: Strength- 15 Dexterity- 14 Constitution- 13 Intelligence- 15 Wisdom- 14 Charisma- 16 Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. |
Anonymous Coward User ID: 38957079 United States 08/14/2013 09:56 PM Report Abusive Post Report Copyright Violation | Anyone else disappointed the version wasn't 3.5? *ten hours later* Anyone else disappointed the questionnaire wasn't 100 questions shorter? True Neutral Human Bard (5th Level) Ability Scores: Strength- 10 Dexterity- 15 Constitution- 11 Intelligence- 18 Wisdom- 17 Charisma- 11 Makes me sad. I thought my charisma would be the highest. |
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Lady Jane Smith Forum Administrator User ID: 44714138 United States 08/14/2013 10:02 PM Report Abusive Post Report Copyright Violation | Ha! That was fun! Here goes: True Neutral Elf Druid (5th Level) Ability Scores: Strength- 17 Dexterity- 18 Constitution- 14 Intelligence- 18 Wisdom- 17 Charisma- 16 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful. Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast. Last Edited by LJS on 08/14/2013 10:03 PM Fate whispers to the warrior "You cannot withstand the storm" the warrior whispers back "I am the storm" INTJ-A |
Anonymous Coward User ID: 39561138 United States 08/14/2013 10:03 PM Report Abusive Post Report Copyright Violation | Dude. When I played D&D back in the '80s, my characters were either lawful evil, or lawful good. Chaotic neutrals are the most wishey washey pieces of shit ever. Quoting: Anonymous Coward 39561138 Whatever. I'll do what I want. Yeah, well in 1985 I'd doubt you were even old enough to shit in your diapers, but D&D was all the rage. Reagan was President, and there was no ambiguity about good and evil. |
Lady Jane Smith Forum Administrator User ID: 44714138 United States 08/14/2013 10:04 PM Report Abusive Post Report Copyright Violation | |
TheOriginalMind (OP) User ID: 41730741 United States 08/14/2013 10:08 PM Report Abusive Post Report Copyright Violation | Dude. When I played D&D back in the '80s, my characters were either lawful evil, or lawful good. Chaotic neutrals are the most wishey washey pieces of shit ever. Quoting: Anonymous Coward 39561138 Whatever. I'll do what I want. Yeah, well in 1985 I'd doubt you were even old enough to shit in your diapers, but D&D was all the rage. Reagan was President, and there was no ambiguity about good and evil. You missed the point of my comment. Anyway, I was 1 in '85. |
TheOriginalMind (OP) User ID: 41730741 United States 08/14/2013 10:09 PM Report Abusive Post Report Copyright Violation | Ha! That was fun! Quoting: Lady Jane Smith Here goes: True Neutral Elf Druid (5th Level) Ability Scores: Strength- 17 Dexterity- 18 Constitution- 14 Intelligence- 18 Wisdom- 17 Charisma- 16 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful. Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast. |
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Anonymous Coward User ID: 39561138 United States 08/14/2013 10:12 PM Report Abusive Post Report Copyright Violation | Dude. When I played D&D back in the '80s, my characters were either lawful evil, or lawful good. Chaotic neutrals are the most wishey washey pieces of shit ever. Quoting: Anonymous Coward 39561138 Whatever. I'll do what I want. Yeah, well in 1985 I'd doubt you were even old enough to shit in your diapers, but D&D was all the rage. Reagan was President, and there was no ambiguity about good and evil. You missed the point of my comment. Anyway, I was 1 in '85. |
TheOriginalMind (OP) User ID: 41730741 United States 08/14/2013 10:14 PM Report Abusive Post Report Copyright Violation | Yeah, well in 1985 I'd doubt you were even old enough to shit in your diapers, but D&D was all the rage. Reagan was President, and there was no ambiguity about good and evil. You missed the point of my comment. Anyway, I was 1 in '85. |
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